


I really enjoy the supply and demand implementation that gives very quick, visual feedback concerning your addition of new services and zones. The removal of a lot of the normal city simulation micromanagement is tolerable since it has struck an acceptable balance between detailed control and needless effort. I like the models and rendering that is used in the game, and I think the interface is functional if a bit simplistic. Finally, is the mixed bag that is the game play itself. I think that I have a pretty reasonable expectation in terms of support from most developers when I ask that they post a few FAQs and maybe a functional forum with posts about known problems. As with other companies I have dealt with in the past where the only reliable response was no response, I have to assume that they aren't listening and will probably appear in a short news story about another developer bankruptcy. No, auto-response email telling me that the e-mail I sent arrived and they will get to it when they are good and ready (not even one telling me to "check my drivers"). I've e-mailed them, checked their website, and even tried to get into their non-existent forums and the result has been total silence. Second, related to the first problem, is the absolute lack of support from the publisher. Since I run the game through Steam, where I purchased it, I automatically have the latest version of the game and still no change. I've tried all the resolutions that my monitor and card combination will support (including an external monitor), but it all ends with a stuck on top white box and an not responding game. However, I have yet to get the game to successfully change resolution.
CITIES XL 2011 DRIVERS
Add into this the fact that I keep the drivers up-to-date and don't make drastic customizations to the display/card settings and I feel confident in saying that I shouldn't run into many out-of-the-box problems.
CITIES XL 2011 SERIES
I have a Radeon HD 5800 series video card in my laptop which is a fairly common series. First, the graphics system implementation seems to have missed a few steps in the testing process. Overall, the game is bordering on fun, but the problems that I have run into have made it unbearable to play.

Overall, the game is bordering on fun, but the I have a number of deal-breaker problems with this game and the company that made it. I have a number of deal-breaker problems with this game and the company that made it. And the game crashes fast which is annoying if you didn't saved the game There sure are more things to say about what's great and not great about the game but even when it still isn't the next-gen city game it definitely has the potential to become it and in my opinion it is the greatest try so far since Simcity. Even the best computers struggle if you have a normal sized city. Ow and please those technical issues are a pain in the ass. So that can be improved - You can't make your own map you have to choose between already designed maps and the tools you get to modify the map are bad and you have only 3 landtools.

CITIES XL 2011 MODS
(example: Simcity 4 had a great modding community because Maxis promoted the to be the architect himself of a building by giving the gamers BAT which worked out pretty well many mods were looking professional and helped making the game even greater en greatly extended the fun in the game) - Building a city is sometimes annoying because the road snaps to fast on another road or if you place a building it deletes an other building while you don't want it to be deleted. What it already has is: - Stunning graphics - Looking in your city and walking in a horizontal angle (something Simcity never had and is so important in the next-gen city game because the city feels much more different in that angle) - Enormous maps enough space to build - The strategy in the game is already pretty good but some changes still wouldn't hurt What the game still needs: - A big modding community because the developer of the game just can't put al the wishes of the player in de game a modding community can. But I believe that if this project continues to improve it does reach the greatness of the Simcity games. The game just didn't felt finished more like a beta game. When I first played the game I already had then the feeling the game still has a long road to make to reach the greatness of the Simcity When I first played the game I already had then the feeling the game still has a long road to make to reach the greatness of the Simcity games.
